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There is a staggering amount of contraband, and prisoners get pissy when you search them. Of course that assumes that you don't allow rampant contraband and drug/alcohol use. How are their needs? Min and mormal sec prisoners will typically behave if they have needs well met and are properly supervised. Most of the time when someone is hurt they will end up in the infirmary so I suspect that would get them healed during that time.īigger issue to solve is why they are becoming disruptive and doing bad things. That being said I haven't tried it but saw one prisone that had the solitary cells where you had to go through the infirmary to reach them.
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I think they will do something on this at some point. I've got them on lockdown for fighting, and 6 of them keep getting injured even though they're by themselves in their cells. The Doctor issue would be a non-issue if I didn't have inmates who keep getting hurt. but I'd really really like some way to get them to patrol or respond to medical emergencies. They do heal people within 10 squares, as expected. I have absolutely no idea if this makes things better or worse.ĭoctors are time consuming and tedious to force them to pass through a cellblock to heal everyone.
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#VISITOR BOOTH PRISON ARCHITECT LICENSE#
To boot, the inmates are not making License plates, but instead they're making planks. I invested in a big workshop, but have a staggering 2 prisoners who can work in it.The Doctor issue would be a non-issue if I didn't have inmates who keep getting hurt.Doctors are time consuming and tedious to force them to pass through a cellblock to heal everyone.Since I had no idea there were Grants and had no idea I could shut down intake flow, I was drowning rapidly each time I played. I only discovered Grants accidentally after days of playing, and had to re-play the Death Row intro to observe how some rooms are designed to function. There's no tutorial to guide you through the first essential steps.
#VISITOR BOOTH PRISON ARCHITECT HOW TO#
Some problems I've run into and don't know how to correct. I keep taking in Medium Security prisoners and for the most part they stay nice and calm, but I sometimes get a big brawl and a mess.
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A solution was proposed which took inspiration from the 'diner' booth, freeing us from the more obvious 4 chairs + 1 table format.Īll parties sit on one 'bench' the inmate subtly separated from the visitors by the table's vertical supporting 'wall', which intersects the seating surface and also prevents anything being passed below the table surface.A wraparound back rest provides a feeling of intimacy, cutaway at the intersection of inmate/visitor to ease supervision of this sensitive zone.Īrc was designed with fellow students Bob McCaffrey and Aidan Jamieson during the final year of our BA at Glasgow School of Art, and assembled and installed by us that summer: a nice way to conclude our studies, and as far as I know it is still in use today.I'm enjoying the game for the most part, but am struggling with a 'perfect' setup. With particular concerns over the increased risk of drug-transfer, the seating solution had to be robust to withstand abuse in a potentially stressful/volatile environment and easy to maintain. The brief from project architects Keppie asked for a design to accommodate seating for up to 4 people - 1 inmate and 3 visitors per group - and a surface for drinks etc. Seating system for the new 'open visit' centre at HMP Barlinnie, the UK's largest remand prison.